139 lines
5.6 KiB
C#
139 lines
5.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(976, "MovieTrackingCamera", 96)]
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public class MovieTrackingCamera {
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[DNAFieldAttribute(8, "void", 0, "*intrinsics", "void", true, 0)]
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public object intrinsics;
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[DNAFieldAttribute(2, "short", 1, "distortion_model", "short", false, 8)]
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public short distortion_model;
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[DNAArrayAttribute(2, "char", 2, "_pad[2]", "System.Char[]", 2, 10)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(4, "float", 3, "sensor_width", "float", false, 12)]
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public float sensor_width;
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[DNAFieldAttribute(4, "float", 4, "pixel_aspect", "float", false, 16)]
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public float pixel_aspect;
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[DNAFieldAttribute(4, "float", 5, "focal", "float", false, 20)]
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public float focal;
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[DNAFieldAttribute(2, "short", 6, "units", "short", false, 24)]
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public short units;
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[DNAArrayAttribute(2, "char", 7, "_pad1[2]", "System.Char[]", 2, 26)]
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public char[] _pad1 = new System.Char[2];
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[DNAArrayAttribute(8, "float", 8, "principal_point[2]", "System.Single[]", 2, 28)]
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public float[] principal_point = new System.Single[2];
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[DNAArrayAttribute(8, "float", 9, "principal[2]", "System.Single[]", 2, 36)]
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public float[] principal = new System.Single[2];
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[DNAFieldAttribute(4, "float", 10, "k1", "float", false, 44)]
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public float k1;
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[DNAFieldAttribute(4, "float", 11, "k2", "float", false, 48)]
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public float k2;
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[DNAFieldAttribute(4, "float", 12, "k3", "float", false, 52)]
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public float k3;
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[DNAFieldAttribute(4, "float", 13, "division_k1", "float", false, 56)]
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public float division_k1;
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[DNAFieldAttribute(4, "float", 14, "division_k2", "float", false, 60)]
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public float division_k2;
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[DNAFieldAttribute(4, "float", 15, "nuke_k1", "float", false, 64)]
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public float nuke_k1;
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[DNAFieldAttribute(4, "float", 16, "nuke_k2", "float", false, 68)]
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public float nuke_k2;
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[DNAFieldAttribute(4, "float", 17, "brown_k1", "float", false, 72)]
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public float brown_k1;
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[DNAFieldAttribute(4, "float", 18, "brown_k2", "float", false, 76)]
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public float brown_k2;
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[DNAFieldAttribute(4, "float", 19, "brown_k3", "float", false, 80)]
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public float brown_k3;
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[DNAFieldAttribute(4, "float", 20, "brown_k4", "float", false, 84)]
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public float brown_k4;
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[DNAFieldAttribute(4, "float", 21, "brown_p1", "float", false, 88)]
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public float brown_p1;
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[DNAFieldAttribute(4, "float", 22, "brown_p2", "float", false, 92)]
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public float brown_p2;
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public MovieTrackingCamera() {
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this.intrinsics = default;
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this.distortion_model = default;
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this._pad = default;
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this.sensor_width = default;
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this.pixel_aspect = default;
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this.focal = default;
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this.units = default;
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this._pad1 = default;
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this.principal_point = default;
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this.principal = default;
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this.k1 = default;
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this.k2 = default;
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this.k3 = default;
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this.division_k1 = default;
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this.division_k2 = default;
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this.nuke_k1 = default;
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this.nuke_k2 = default;
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this.brown_k1 = default;
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this.brown_k2 = default;
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this.brown_k3 = default;
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this.brown_k4 = default;
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this.brown_p1 = default;
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this.brown_p2 = default;
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}
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public MovieTrackingCamera(
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object intrinsics,
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short distortion_model,
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char[] _pad,
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float sensor_width,
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float pixel_aspect,
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float focal,
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short units,
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char[] _pad1,
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float[] principal_point,
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float[] principal,
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float k1,
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float k2,
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float k3,
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float division_k1,
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float division_k2,
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float nuke_k1,
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float nuke_k2,
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float brown_k1,
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float brown_k2,
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float brown_k3,
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float brown_k4,
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float brown_p1,
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float brown_p2) {
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this.intrinsics = intrinsics;
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this.distortion_model = distortion_model;
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this._pad = _pad;
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this.sensor_width = sensor_width;
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this.pixel_aspect = pixel_aspect;
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this.focal = focal;
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this.units = units;
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this._pad1 = _pad1;
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this.principal_point = principal_point;
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this.principal = principal;
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this.k1 = k1;
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this.k2 = k2;
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this.k3 = k3;
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this.division_k1 = division_k1;
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this.division_k2 = division_k2;
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this.nuke_k1 = nuke_k1;
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this.nuke_k2 = nuke_k2;
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this.brown_k1 = brown_k1;
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this.brown_k2 = brown_k2;
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this.brown_k3 = brown_k3;
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this.brown_k4 = brown_k4;
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this.brown_p1 = brown_p1;
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this.brown_p2 = brown_p2;
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}
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}
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}
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