Files
BlenderSharp/BlendFile/DNA/NodeTexEnvironment.cs
2025-03-11 19:12:04 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(641, "NodeTexEnvironment", 1016)]
public class NodeTexEnvironment {
[DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)]
public NodeTexBase @base;
[DNAFieldAttribute(40, "ImageUser", 1, "iuser", "ImageUser", false, 960)]
public ImageUser iuser;
[DNAFieldAttribute(4, "int", 2, "color_space", "int", false, 1000)]
public int color_space;
[DNAFieldAttribute(4, "int", 3, "projection", "int", false, 1004)]
public int projection;
[DNAFieldAttribute(4, "int", 4, "interpolation", "int", false, 1008)]
public int interpolation;
[DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, 1012)]
public char[] _pad = new System.Char[4];
public NodeTexEnvironment() {
this.@base = default;
this.iuser = default;
this.color_space = default;
this.projection = default;
this.interpolation = default;
this._pad = default;
}
public NodeTexEnvironment(NodeTexBase @base, ImageUser iuser, int color_space, int projection, int interpolation, char[] _pad) {
this.@base = @base;
this.iuser = iuser;
this.color_space = color_space;
this.projection = projection;
this.interpolation = interpolation;
this._pad = _pad;
}
}
}