84 lines
3.8 KiB
C#
84 lines
3.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(478, "ParticleInstanceModifierData", 304)]
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public class ParticleInstanceModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*ob", "Object", true, 120)]
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public Object ob;
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[DNAFieldAttribute(2, "short", 2, "psys", "short", false, 128)]
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public short psys;
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 130)]
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public short flag;
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[DNAFieldAttribute(2, "short", 4, "axis", "short", false, 132)]
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public short axis;
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[DNAFieldAttribute(2, "short", 5, "space", "short", false, 134)]
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public short space;
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[DNAFieldAttribute(4, "float", 6, "position", "float", false, 136)]
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public float position;
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[DNAFieldAttribute(4, "float", 7, "random_position", "float", false, 140)]
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public float random_position;
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[DNAFieldAttribute(4, "float", 8, "rotation", "float", false, 144)]
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public float rotation;
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[DNAFieldAttribute(4, "float", 9, "random_rotation", "float", false, 148)]
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public float random_rotation;
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[DNAFieldAttribute(4, "float", 10, "particle_amount", "float", false, 152)]
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public float particle_amount;
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[DNAFieldAttribute(4, "float", 11, "particle_offset", "float", false, 156)]
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public float particle_offset;
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[DNAArrayAttribute(68, "char", 12, "index_layer_name[68]", "System.Char[]", 68, 160)]
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public char[] index_layer_name = new System.Char[68];
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[DNAArrayAttribute(68, "char", 13, "value_layer_name[68]", "System.Char[]", 68, 228)]
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public char[] value_layer_name = new System.Char[68];
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[DNAFieldAttribute(8, "void", 14, "*_pad1", "void", true, 296)]
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public object _pad1;
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public ParticleInstanceModifierData() {
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this.modifier = default;
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this.ob = default;
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this.psys = default;
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this.flag = default;
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this.axis = default;
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this.space = default;
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this.position = default;
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this.random_position = default;
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this.rotation = default;
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this.random_rotation = default;
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this.particle_amount = default;
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this.particle_offset = default;
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this.index_layer_name = default;
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this.value_layer_name = default;
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this._pad1 = default;
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}
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public ParticleInstanceModifierData(ModifierData modifier, Object ob, short psys, short flag, short axis, short space, float position, float random_position, float rotation, float random_rotation, float particle_amount, float particle_offset, char[] index_layer_name, char[] value_layer_name, object _pad1) {
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this.modifier = modifier;
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this.ob = ob;
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this.psys = psys;
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this.flag = flag;
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this.axis = axis;
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this.space = space;
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this.position = position;
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this.random_position = random_position;
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this.rotation = rotation;
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this.random_rotation = random_rotation;
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this.particle_amount = particle_amount;
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this.particle_offset = particle_offset;
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this.index_layer_name = index_layer_name;
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this.value_layer_name = value_layer_name;
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this._pad1 = _pad1;
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}
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}
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}
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