144 lines
5.8 KiB
C#
144 lines
5.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(460, "WaveModifierData", 408)]
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public class WaveModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
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public Tex texture;
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[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
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public Object map_object;
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[DNAArrayAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", 64, 136)]
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public char[] map_bone = new System.Char[64];
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[DNAArrayAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", 68, 200)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAArrayAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", 4, 268)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
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public int uvlayer_tmp;
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[DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)]
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public int texmapping;
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[DNAFieldAttribute(8, "Object", 8, "*objectcenter", "Object", true, 280)]
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public Object objectcenter;
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[DNAArrayAttribute(64, "char", 9, "defgrp_name[64]", "System.Char[]", 64, 288)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 352)]
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public short flag;
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[DNAArrayAttribute(2, "char", 11, "_pad2[2]", "System.Char[]", 2, 354)]
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public char[] _pad2 = new System.Char[2];
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[DNAFieldAttribute(4, "float", 12, "startx", "float", false, 356)]
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public float startx;
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[DNAFieldAttribute(4, "float", 13, "starty", "float", false, 360)]
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public float starty;
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[DNAFieldAttribute(4, "float", 14, "height", "float", false, 364)]
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public float height;
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[DNAFieldAttribute(4, "float", 15, "width", "float", false, 368)]
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public float width;
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[DNAFieldAttribute(4, "float", 16, "narrow", "float", false, 372)]
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public float narrow;
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[DNAFieldAttribute(4, "float", 17, "speed", "float", false, 376)]
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public float speed;
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[DNAFieldAttribute(4, "float", 18, "damp", "float", false, 380)]
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public float damp;
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[DNAFieldAttribute(4, "float", 19, "falloff", "float", false, 384)]
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public float falloff;
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[DNAFieldAttribute(4, "float", 20, "timeoffs", "float", false, 388)]
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public float timeoffs;
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[DNAFieldAttribute(4, "float", 21, "lifetime", "float", false, 392)]
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public float lifetime;
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[DNAArrayAttribute(4, "char", 22, "_pad3[4]", "System.Char[]", 4, 396)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(8, "void", 23, "*_pad4", "void", true, 400)]
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public object _pad4;
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public WaveModifierData() {
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this.modifier = default;
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this.texture = default;
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this.map_object = default;
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this.map_bone = default;
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this.uvlayer_name = default;
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this._pad1 = default;
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this.uvlayer_tmp = default;
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this.texmapping = default;
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this.objectcenter = default;
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this.defgrp_name = default;
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this.flag = default;
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this._pad2 = default;
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this.startx = default;
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this.starty = default;
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this.height = default;
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this.width = default;
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this.narrow = default;
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this.speed = default;
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this.damp = default;
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this.falloff = default;
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this.timeoffs = default;
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this.lifetime = default;
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this._pad3 = default;
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this._pad4 = default;
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}
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public WaveModifierData(
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ModifierData modifier,
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Tex texture,
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Object map_object,
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char[] map_bone,
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char[] uvlayer_name,
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char[] _pad1,
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int uvlayer_tmp,
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int texmapping,
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Object objectcenter,
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char[] defgrp_name,
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short flag,
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char[] _pad2,
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float startx,
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float starty,
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float height,
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float width,
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float narrow,
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float speed,
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float damp,
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float falloff,
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float timeoffs,
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float lifetime,
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char[] _pad3,
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object _pad4) {
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this.modifier = modifier;
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this.texture = texture;
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this.map_object = map_object;
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this.map_bone = map_bone;
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this.uvlayer_name = uvlayer_name;
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this._pad1 = _pad1;
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this.uvlayer_tmp = uvlayer_tmp;
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this.texmapping = texmapping;
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this.objectcenter = objectcenter;
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this.defgrp_name = defgrp_name;
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this.flag = flag;
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this._pad2 = _pad2;
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this.startx = startx;
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this.starty = starty;
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this.height = height;
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this.width = width;
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this.narrow = narrow;
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this.speed = speed;
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this.damp = damp;
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this.falloff = falloff;
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this.timeoffs = timeoffs;
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this.lifetime = lifetime;
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this._pad3 = _pad3;
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this._pad4 = _pad4;
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}
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}
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}
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