Files
BlenderSharp/BlendFile/DNA/bGPDpalettecolor.cs
2025-03-11 19:12:04 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(257, "bGPDpalettecolor", 120)]
public class bGPDpalettecolor {
[DNAFieldAttribute(8, "bGPDpalettecolor", 0, "*next", "bGPDpalettecolor", true, 0)]
public bGPDpalettecolor next;
[DNAFieldAttribute(8, "bGPDpalettecolor", 1, "*prev", "bGPDpalettecolor", true, 8)]
public bGPDpalettecolor prev;
[DNAArrayAttribute(64, "char", 2, "info[64]", "System.Char[]", 64, 16)]
public char[] info = new System.Char[64];
[DNAArrayAttribute(16, "float", 3, "color[4]", "System.Single[]", 4, 80)]
public float[] color = new System.Single[4];
[DNAArrayAttribute(16, "float", 4, "fill[4]", "System.Single[]", 4, 96)]
public float[] fill = new System.Single[4];
[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 112)]
public short flag;
[DNAArrayAttribute(6, "char", 6, "_pad[6]", "System.Char[]", 6, 114)]
public char[] _pad = new System.Char[6];
public bGPDpalettecolor() {
this.next = default;
this.prev = default;
this.info = default;
this.color = default;
this.fill = default;
this.flag = default;
this._pad = default;
}
public bGPDpalettecolor(bGPDpalettecolor next, bGPDpalettecolor prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.info = info;
this.color = color;
this.fill = fill;
this.flag = flag;
this._pad = _pad;
}
}
}