Files
BlenderSharp/BlendFile/DNA/bNodeTreePath.cs
2025-03-11 19:12:04 +01:00

56 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(955, "bNodeTreePath", 168)]
public class bNodeTreePath {
[DNAFieldAttribute(8, "bNodeTreePath", 0, "*next", "bNodeTreePath", true, 0)]
public bNodeTreePath next;
[DNAFieldAttribute(8, "bNodeTreePath", 1, "*prev", "bNodeTreePath", true, 8)]
public bNodeTreePath prev;
[DNAFieldAttribute(8, "bNodeTree", 2, "*nodetree", "bNodeTree", true, 16)]
public bNodeTree nodetree;
[DNAFieldAttribute(4, "bNodeInstanceKey", 3, "parent_key", "bNodeInstanceKey", false, 24)]
public bNodeInstanceKey parent_key;
[DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, 28)]
public char[] _pad = new System.Char[4];
[DNAArrayAttribute(8, "float", 5, "view_center[2]", "System.Single[]", 2, 32)]
public float[] view_center = new System.Single[2];
[DNAArrayAttribute(64, "char", 6, "node_name[64]", "System.Char[]", 64, 40)]
public char[] node_name = new System.Char[64];
[DNAArrayAttribute(64, "char", 7, "display_name[64]", "System.Char[]", 64, 104)]
public char[] display_name = new System.Char[64];
public bNodeTreePath() {
this.next = default;
this.prev = default;
this.nodetree = default;
this.parent_key = default;
this._pad = default;
this.view_center = default;
this.node_name = default;
this.display_name = default;
}
public bNodeTreePath(bNodeTreePath next, bNodeTreePath prev, bNodeTree nodetree, bNodeInstanceKey parent_key, char[] _pad, float[] view_center, char[] node_name, char[] display_name) {
this.next = next;
this.prev = prev;
this.nodetree = nodetree;
this.parent_key = parent_key;
this._pad = _pad;
this.view_center = view_center;
this.node_name = node_name;
this.display_name = display_name;
}
}
}