60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(401, "LineStyleGeometryModifier_2DTransform", 128)]
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public class LineStyleGeometryModifier_2DTransform {
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[DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)]
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public LineStyleModifier modifier;
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[DNAFieldAttribute(4, "int", 1, "pivot", "int", false, 96)]
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public int pivot;
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[DNAFieldAttribute(4, "float", 2, "scale_x", "float", false, 100)]
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public float scale_x;
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[DNAFieldAttribute(4, "float", 3, "scale_y", "float", false, 104)]
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public float scale_y;
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[DNAFieldAttribute(4, "float", 4, "angle", "float", false, 108)]
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public float angle;
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[DNAFieldAttribute(4, "float", 5, "pivot_u", "float", false, 112)]
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public float pivot_u;
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[DNAFieldAttribute(4, "float", 6, "pivot_x", "float", false, 116)]
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public float pivot_x;
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[DNAFieldAttribute(4, "float", 7, "pivot_y", "float", false, 120)]
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public float pivot_y;
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[DNAFieldAttribute(4, "char", 8, "_pad[4]", "System.Char[]", false, 124)]
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public char[] _pad = new System.Char[4];
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public LineStyleGeometryModifier_2DTransform() {
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this.modifier = default;
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this.pivot = default;
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this.scale_x = default;
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this.scale_y = default;
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this.angle = default;
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this.pivot_u = default;
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this.pivot_x = default;
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this.pivot_y = default;
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this._pad = default;
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}
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public LineStyleGeometryModifier_2DTransform(LineStyleModifier modifier, int pivot, float scale_x, float scale_y, float angle, float pivot_u, float pivot_x, float pivot_y, char[] _pad) {
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this.modifier = modifier;
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this.pivot = pivot;
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this.scale_x = scale_x;
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this.scale_y = scale_y;
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this.angle = angle;
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this.pivot_u = pivot_u;
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this.pivot_x = pivot_x;
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this.pivot_y = pivot_y;
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this._pad = _pad;
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}
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}
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}
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