149 lines
6.7 KiB
C#
149 lines
6.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(414, "MaterialGPencilStyle", 152)]
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public class MaterialGPencilStyle {
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[DNAFieldAttribute(8, "Image", 0, "*sima", "Image", true, 0)]
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public Image sima;
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[DNAFieldAttribute(8, "Image", 1, "*ima", "Image", true, 8)]
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public Image ima;
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[DNAFieldAttribute(16, "float", 2, "stroke_rgba[4]", "System.Single[]", false, 16)]
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public float[] stroke_rgba = new System.Single[4];
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[DNAFieldAttribute(16, "float", 3, "fill_rgba[4]", "System.Single[]", false, 32)]
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public float[] fill_rgba = new System.Single[4];
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[DNAFieldAttribute(16, "float", 4, "mix_rgba[4]", "System.Single[]", false, 48)]
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public float[] mix_rgba = new System.Single[4];
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[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 64)]
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public short flag;
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[DNAFieldAttribute(2, "short", 6, "index", "short", false, 66)]
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public short index;
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[DNAFieldAttribute(2, "short", 7, "stroke_style", "short", false, 68)]
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public short stroke_style;
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[DNAFieldAttribute(2, "short", 8, "fill_style", "short", false, 70)]
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public short fill_style;
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[DNAFieldAttribute(4, "float", 9, "mix_factor", "float", false, 72)]
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public float mix_factor;
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[DNAFieldAttribute(4, "float", 10, "gradient_angle", "float", false, 76)]
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public float gradient_angle;
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[DNAFieldAttribute(4, "float", 11, "gradient_radius", "float", false, 80)]
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public float gradient_radius;
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[DNAFieldAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", false, 84)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(8, "float", 13, "gradient_scale[2]", "System.Single[]", false, 88)]
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public float[] gradient_scale = new System.Single[2];
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[DNAFieldAttribute(8, "float", 14, "gradient_shift[2]", "System.Single[]", false, 96)]
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public float[] gradient_shift = new System.Single[2];
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[DNAFieldAttribute(4, "float", 15, "texture_angle", "float", false, 104)]
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public float texture_angle;
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[DNAFieldAttribute(8, "float", 16, "texture_scale[2]", "System.Single[]", false, 108)]
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public float[] texture_scale = new System.Single[2];
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[DNAFieldAttribute(8, "float", 17, "texture_offset[2]", "System.Single[]", false, 116)]
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public float[] texture_offset = new System.Single[2];
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[DNAFieldAttribute(4, "float", 18, "texture_opacity", "float", false, 124)]
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public float texture_opacity;
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[DNAFieldAttribute(4, "float", 19, "texture_pixsize", "float", false, 128)]
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public float texture_pixsize;
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[DNAFieldAttribute(4, "int", 20, "mode", "int", false, 132)]
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public int mode;
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[DNAFieldAttribute(4, "int", 21, "gradient_type", "int", false, 136)]
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public int gradient_type;
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[DNAFieldAttribute(4, "float", 22, "mix_stroke_factor", "float", false, 140)]
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public float mix_stroke_factor;
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[DNAFieldAttribute(4, "int", 23, "alignment_mode", "int", false, 144)]
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public int alignment_mode;
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[DNAFieldAttribute(4, "float", 24, "alignment_rotation", "float", false, 148)]
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public float alignment_rotation;
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public MaterialGPencilStyle() {
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this.sima = default;
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this.ima = default;
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this.stroke_rgba = default;
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this.fill_rgba = default;
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this.mix_rgba = default;
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this.flag = default;
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this.index = default;
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this.stroke_style = default;
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this.fill_style = default;
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this.mix_factor = default;
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this.gradient_angle = default;
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this.gradient_radius = default;
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this._pad2 = default;
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this.gradient_scale = default;
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this.gradient_shift = default;
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this.texture_angle = default;
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this.texture_scale = default;
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this.texture_offset = default;
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this.texture_opacity = default;
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this.texture_pixsize = default;
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this.mode = default;
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this.gradient_type = default;
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this.mix_stroke_factor = default;
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this.alignment_mode = default;
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this.alignment_rotation = default;
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}
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public MaterialGPencilStyle(
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Image sima,
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Image ima,
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float[] stroke_rgba,
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float[] fill_rgba,
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float[] mix_rgba,
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short flag,
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short index,
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short stroke_style,
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short fill_style,
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float mix_factor,
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float gradient_angle,
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float gradient_radius,
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char[] _pad2,
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float[] gradient_scale,
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float[] gradient_shift,
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float texture_angle,
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float[] texture_scale,
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float[] texture_offset,
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float texture_opacity,
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float texture_pixsize,
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int mode,
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int gradient_type,
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float mix_stroke_factor,
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int alignment_mode,
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float alignment_rotation) {
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this.sima = sima;
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this.ima = ima;
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this.stroke_rgba = stroke_rgba;
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this.fill_rgba = fill_rgba;
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this.mix_rgba = mix_rgba;
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this.flag = flag;
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this.index = index;
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this.stroke_style = stroke_style;
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this.fill_style = fill_style;
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this.mix_factor = mix_factor;
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this.gradient_angle = gradient_angle;
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this.gradient_radius = gradient_radius;
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this._pad2 = _pad2;
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this.gradient_scale = gradient_scale;
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this.gradient_shift = gradient_shift;
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this.texture_angle = texture_angle;
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this.texture_scale = texture_scale;
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this.texture_offset = texture_offset;
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this.texture_opacity = texture_opacity;
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this.texture_pixsize = texture_pixsize;
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this.mode = mode;
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this.gradient_type = gradient_type;
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this.mix_stroke_factor = mix_stroke_factor;
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this.alignment_mode = alignment_mode;
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this.alignment_rotation = alignment_rotation;
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}
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}
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}
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