Files
BlenderSharp/BlendFile/DNA/MovieClip_RuntimeGPUTexture.cs
2025-03-04 18:48:04 +01:00

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(555, "MovieClip_RuntimeGPUTexture", 48)]
public class MovieClip_RuntimeGPUTexture {
[DNAFieldAttribute(8, "void", 0, "*next", "void", true, 0)]
public object next;
[DNAFieldAttribute(8, "void", 1, "*prev", "void", true, 8)]
public object prev;
[DNAFieldAttribute(8, "MovieClipUser", 2, "user", "MovieClipUser", false, 16)]
public MovieClipUser user;
[DNAFieldAttribute(24, "GPUTexture", 3, "*gputexture[3]", "GPUTexture[]", true, 24)]
public GPUTexture[] gputexture = new GPUTexture[3];
public MovieClip_RuntimeGPUTexture() {
this.next = default;
this.prev = default;
this.user = default;
this.gputexture = default;
}
public MovieClip_RuntimeGPUTexture(object next, object prev, MovieClipUser user, GPUTexture[] gputexture) {
this.next = next;
this.prev = prev;
this.user = user;
this.gputexture = gputexture;
}
}
}