60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(911, "SequencerTonemapModifierData", 144)]
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public class SequencerTonemapModifierData {
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[DNAFieldAttribute(112, "SequenceModifierData", 0, "modifier", "SequenceModifierData", false, 0)]
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public SequenceModifierData modifier;
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[DNAFieldAttribute(4, "float", 1, "key", "float", false, 112)]
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public float key;
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[DNAFieldAttribute(4, "float", 2, "offset", "float", false, 116)]
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public float offset;
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[DNAFieldAttribute(4, "float", 3, "gamma", "float", false, 120)]
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public float gamma;
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[DNAFieldAttribute(4, "float", 4, "intensity", "float", false, 124)]
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public float intensity;
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[DNAFieldAttribute(4, "float", 5, "contrast", "float", false, 128)]
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public float contrast;
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[DNAFieldAttribute(4, "float", 6, "adaptation", "float", false, 132)]
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public float adaptation;
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[DNAFieldAttribute(4, "float", 7, "correction", "float", false, 136)]
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public float correction;
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[DNAFieldAttribute(4, "int", 8, "type", "int", false, 140)]
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public int type;
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public SequencerTonemapModifierData() {
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this.modifier = default;
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this.key = default;
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this.offset = default;
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this.gamma = default;
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this.intensity = default;
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this.contrast = default;
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this.adaptation = default;
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this.correction = default;
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this.type = default;
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}
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public SequencerTonemapModifierData(SequenceModifierData modifier, float key, float offset, float gamma, float intensity, float contrast, float adaptation, float correction, int type) {
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this.modifier = modifier;
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this.key = key;
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this.offset = offset;
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this.gamma = gamma;
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this.intensity = intensity;
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this.contrast = contrast;
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this.adaptation = adaptation;
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this.correction = correction;
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this.type = type;
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}
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}
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}
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