Files
BlenderSharp/BlendFile/DNA/SimplifyGpencilModifierData.cs
2025-03-04 18:48:04 +01:00

76 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(293, "SimplifyGpencilModifierData", 272)]
public class SimplifyGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
public Material material;
[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)]
public int pass_index;
[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)]
public int flag;
[DNAFieldAttribute(4, "float", 6, "factor", "float", false, 248)]
public float factor;
[DNAFieldAttribute(2, "short", 7, "mode", "short", false, 252)]
public short mode;
[DNAFieldAttribute(2, "short", 8, "step", "short", false, 254)]
public short step;
[DNAFieldAttribute(4, "int", 9, "layer_pass", "int", false, 256)]
public int layer_pass;
[DNAFieldAttribute(4, "float", 10, "length", "float", false, 260)]
public float length;
[DNAFieldAttribute(4, "float", 11, "sharp_threshold", "float", false, 264)]
public float sharp_threshold;
[DNAFieldAttribute(4, "float", 12, "distance", "float", false, 268)]
public float distance;
public SimplifyGpencilModifierData() {
this.modifier = default;
this.material = default;
this.layername = default;
this.materialname = default;
this.pass_index = default;
this.flag = default;
this.factor = default;
this.mode = default;
this.step = default;
this.layer_pass = default;
this.length = default;
this.sharp_threshold = default;
this.distance = default;
}
public SimplifyGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] materialname, int pass_index, int flag, float factor, short mode, short step, int layer_pass, float length, float sharp_threshold, float distance) {
this.modifier = modifier;
this.material = material;
this.layername = layername;
this.materialname = materialname;
this.pass_index = pass_index;
this.flag = flag;
this.factor = factor;
this.mode = mode;
this.step = step;
this.layer_pass = layer_pass;
this.length = length;
this.sharp_threshold = sharp_threshold;
this.distance = distance;
}
}
}