Files
BlenderSharp/BlendFile/DNA/TexPaintSlot.cs
2025-03-04 18:48:04 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(413, "TexPaintSlot", 40)]
public class TexPaintSlot {
[DNAFieldAttribute(8, "Image", 0, "*ima", "Image", true, 0)]
public Image ima;
[DNAFieldAttribute(8, "ImageUser", 1, "*image_user", "ImageUser", true, 8)]
public ImageUser image_user;
[DNAFieldAttribute(8, "char", 2, "*uvname", "char", true, 16)]
public char uvname;
[DNAFieldAttribute(8, "char", 3, "*attribute_name", "char", true, 24)]
public char attribute_name;
[DNAFieldAttribute(4, "int", 4, "valid", "int", false, 32)]
public int valid;
[DNAFieldAttribute(4, "int", 5, "interp", "int", false, 36)]
public int interp;
public TexPaintSlot() {
this.ima = default;
this.image_user = default;
this.uvname = default;
this.attribute_name = default;
this.valid = default;
this.interp = default;
}
public TexPaintSlot(Image ima, ImageUser image_user, char uvname, char attribute_name, int valid, int interp) {
this.ima = ima;
this.image_user = image_user;
this.uvname = uvname;
this.attribute_name = attribute_name;
this.valid = valid;
this.interp = interp;
}
}
}