Files
BlenderSharp/BlendFile/DNA/NodeGeometryRepeatOutput.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

37 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(736, "NodeGeometryRepeatOutput")]
public class NodeGeometryRepeatOutput {
[DNAFieldAttribute(0, "NodeRepeatItem", "*items", 16)]
public NodeRepeatItem ptr_items;
[DNAFieldAttribute(1, "int", "items_num", 4)]
public int items_num;
[DNAFieldAttribute(2, "int", "active_index", 4)]
public int active_index;
[DNAFieldAttribute(3, "int", "next_identifier", 4)]
public int next_identifier;
[DNAFieldAttribute(4, "int", "inspection_index", 4)]
public int inspection_index;
public NodeGeometryRepeatOutput(NodeRepeatItem ptr_items, int items_num, int active_index, int next_identifier, int inspection_index) {
this.ptr_items = ptr_items;
this.items_num = items_num;
this.active_index = active_index;
this.next_identifier = next_identifier;
this.inspection_index = inspection_index;
}
}
}