- Added auto generation of DNAClass attributes on file generation - Regenerated all files
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(800, "SceneRenderView")]
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public class SceneRenderView {
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[DNAFieldAttribute(0, "SceneRenderView", "*next", 152)]
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public SceneRenderView ptr_next;
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[DNAFieldAttribute(1, "SceneRenderView", "*prev", 152)]
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public SceneRenderView ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "char", "suffix[64]", 1)]
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public char[] suffix = new System.Char[64];
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[DNAFieldAttribute(4, "int", "viewflag", 4)]
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public int viewflag;
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[DNAFieldAttribute(5, "char", "_pad2[4]", 1)]
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public char[] _pad2 = new System.Char[4];
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public SceneRenderView(SceneRenderView ptr_next, SceneRenderView ptr_prev, char[] name, char[] suffix, int viewflag, char[] _pad2) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.suffix = suffix;
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this.viewflag = viewflag;
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this._pad2 = _pad2;
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}
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}
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}
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