Files
BlenderSharp/BlendFile/DNA/WarpModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

102 lines
4.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(492, "WarpModifierData")]
public class WarpModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Tex", "*texture", 488)]
public Tex ptr_texture;
[DNAFieldAttribute(2, "Object", "*map_object", 1160)]
public Object ptr_map_object;
[DNAFieldAttribute(3, "char", "map_bone[64]", 1)]
public char[] map_bone = new System.Char[64];
[DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(5, "char", "_pad1[4]", 1)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)]
public int uvlayer_tmp;
[DNAFieldAttribute(7, "int", "texmapping", 4)]
public int texmapping;
[DNAFieldAttribute(8, "Object", "*object_from", 1160)]
public Object ptr_object_from;
[DNAFieldAttribute(9, "Object", "*object_to", 1160)]
public Object ptr_object_to;
[DNAFieldAttribute(10, "char", "bone_from[64]", 1)]
public char[] bone_from = new System.Char[64];
[DNAFieldAttribute(11, "char", "bone_to[64]", 1)]
public char[] bone_to = new System.Char[64];
[DNAFieldAttribute(12, "CurveMapping", "*curfalloff", 424)]
public CurveMapping ptr_curfalloff;
[DNAFieldAttribute(13, "char", "defgrp_name[64]", 1)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(14, "float", "strength", 4)]
public float strength;
[DNAFieldAttribute(15, "float", "falloff_radius", 4)]
public float falloff_radius;
[DNAFieldAttribute(16, "char", "flag", 1)]
public char flag;
[DNAFieldAttribute(17, "char", "falloff_type", 1)]
public char falloff_type;
[DNAFieldAttribute(18, "char", "_pad2[6]", 1)]
public char[] _pad2 = new System.Char[6];
[DNAFieldAttribute(19, "void", "*_pad3", 0)]
public object ptr__pad3;
public WarpModifierData(
ModifierData modifier,
Tex ptr_texture,
Object ptr_map_object,
char[] map_bone,
char[] uvlayer_name,
char[] _pad1,
int uvlayer_tmp,
int texmapping,
Object ptr_object_from,
Object ptr_object_to,
char[] bone_from,
char[] bone_to,
CurveMapping ptr_curfalloff,
char[] defgrp_name,
float strength,
float falloff_radius,
char flag,
char falloff_type,
char[] _pad2,
object ptr__pad3) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;
this.ptr_map_object = ptr_map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;
this.uvlayer_tmp = uvlayer_tmp;
this.texmapping = texmapping;
this.ptr_object_from = ptr_object_from;
this.ptr_object_to = ptr_object_to;
this.bone_from = bone_from;
this.bone_to = bone_to;
this.ptr_curfalloff = ptr_curfalloff;
this.defgrp_name = defgrp_name;
this.strength = strength;
this.falloff_radius = falloff_radius;
this.flag = flag;
this.falloff_type = falloff_type;
this._pad2 = _pad2;
this.ptr__pad3 = ptr__pad3;
}
}
}