52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(917, "BlurShaderFxData")]
|
|
public struct BlurShaderFxData {
|
|
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
|
|
public ShaderFxData shaderfx;
|
|
[DNAFieldAttribute(1, "float", "radius[2]", "System.Single[]", 8, false)]
|
|
public float[] radius = new System.Single[2];
|
|
[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
|
|
public int flag;
|
|
[DNAFieldAttribute(3, "int", "samples", "int", 4, false)]
|
|
public int samples;
|
|
[DNAFieldAttribute(4, "float", "rotation", "float", 4, false)]
|
|
public float rotation;
|
|
[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false)]
|
|
public char[] _pad = new System.Char[4];
|
|
[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
|
|
public ShaderFxData_Runtime runtime;
|
|
public BlurShaderFxData() {
|
|
this.shaderfx = default;
|
|
this.radius = default;
|
|
this.flag = default;
|
|
this.samples = default;
|
|
this.rotation = default;
|
|
this._pad = default;
|
|
this.runtime = default;
|
|
}
|
|
public BlurShaderFxData(ShaderFxData shaderfx, float[] radius, int flag, int samples, float rotation, char[] _pad, ShaderFxData_Runtime runtime) {
|
|
this.shaderfx = shaderfx;
|
|
this.radius = radius;
|
|
this.flag = flag;
|
|
this.samples = samples;
|
|
this.rotation = rotation;
|
|
this._pad = _pad;
|
|
this.runtime = runtime;
|
|
}
|
|
}
|
|
}
|