Files
BlenderSharp/BlendFile/DNA/BoidParticle.cs
2025-02-19 17:07:50 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(778, "BoidParticle")]
public class BoidParticle {
[DNAFieldAttribute(0, "Object", "*ground", "Object", 4, true)]
public Object ptr_ground;
[DNAFieldAttribute(1, "BoidData", "data", "BoidData", 20, false)]
public BoidData data;
[DNAFieldAttribute(2, "float", "gravity[3]", "System.Single[]", 12, false)]
public float[] gravity = new System.Single[3];
[DNAFieldAttribute(3, "float", "wander[3]", "System.Single[]", 12, false)]
public float[] wander = new System.Single[3];
[DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false)]
public char[] _pad0 = new System.Char[4];
public BoidParticle() {
this.ptr_ground = default;
this.data = default;
this.gravity = default;
this.wander = default;
this._pad0 = default;
}
public BoidParticle(Object ptr_ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) {
this.ptr_ground = ptr_ground;
this.data = data;
this.gravity = gravity;
this.wander = wander;
this._pad0 = _pad0;
}
}
}