Files
BlenderSharp/BlendFile/DNA/BuildEff.cs
2025-02-19 17:07:50 +01:00

56 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(235, "BuildEff")]
public class BuildEff {
[DNAFieldAttribute(0, "BuildEff", "*next", "BuildEff", 4, true)]
public BuildEff ptr_next;
[DNAFieldAttribute(1, "BuildEff", "*prev", "BuildEff", 4, true)]
public BuildEff ptr_prev;
[DNAFieldAttribute(2, "short", "type", "short", 2, false)]
public short type;
[DNAFieldAttribute(3, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(4, "short", "buttype", "short", 2, false)]
public short buttype;
[DNAFieldAttribute(5, "char", "_pad0[2]", "System.Char[]", 2, false)]
public char[] _pad0 = new System.Char[2];
[DNAFieldAttribute(6, "float", "len", "float", 4, false)]
public float len;
[DNAFieldAttribute(7, "float", "sfra", "float", 4, false)]
public float sfra;
public BuildEff() {
this.ptr_next = default;
this.ptr_prev = default;
this.type = default;
this.flag = default;
this.buttype = default;
this._pad0 = default;
this.len = default;
this.sfra = default;
}
public BuildEff(BuildEff ptr_next, BuildEff ptr_prev, short type, short flag, short buttype, char[] _pad0, float len, float sfra) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.type = type;
this.flag = flag;
this.buttype = buttype;
this._pad0 = _pad0;
this.len = len;
this.sfra = sfra;
}
}
}