Files
BlenderSharp/BlendFile/DNA/DisplaceModifierData.cs
2025-02-19 17:07:50 +01:00

84 lines
3.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(455, "DisplaceModifierData")]
public class DisplaceModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Tex", "*texture", "Tex", 4, true)]
public Tex ptr_texture;
[DNAFieldAttribute(2, "Object", "*map_object", "Object", 4, true)]
public Object ptr_map_object;
[DNAFieldAttribute(3, "char", "map_bone[64]", "System.Char[]", 64, false)]
public char[] map_bone = new System.Char[64];
[DNAFieldAttribute(4, "char", "uvlayer_name[68]", "System.Char[]", 68, false)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(5, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(6, "int", "uvlayer_tmp", "int", 4, false)]
public int uvlayer_tmp;
[DNAFieldAttribute(7, "int", "texmapping", "int", 4, false)]
public int texmapping;
[DNAFieldAttribute(8, "float", "strength", "float", 4, false)]
public float strength;
[DNAFieldAttribute(9, "int", "direction", "int", 4, false)]
public int direction;
[DNAFieldAttribute(10, "char", "defgrp_name[64]", "System.Char[]", 64, false)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(11, "float", "midlevel", "float", 4, false)]
public float midlevel;
[DNAFieldAttribute(12, "int", "space", "int", 4, false)]
public int space;
[DNAFieldAttribute(13, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(14, "char", "_pad2[6]", "System.Char[]", 6, false)]
public char[] _pad2 = new System.Char[6];
public DisplaceModifierData() {
this.modifier = default;
this.ptr_texture = default;
this.ptr_map_object = default;
this.map_bone = default;
this.uvlayer_name = default;
this._pad1 = default;
this.uvlayer_tmp = default;
this.texmapping = default;
this.strength = default;
this.direction = default;
this.defgrp_name = default;
this.midlevel = default;
this.space = default;
this.flag = default;
this._pad2 = default;
}
public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;
this.ptr_map_object = ptr_map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;
this.uvlayer_tmp = uvlayer_tmp;
this.texmapping = texmapping;
this.strength = strength;
this.direction = direction;
this.defgrp_name = defgrp_name;
this.midlevel = midlevel;
this.space = space;
this.flag = flag;
this._pad2 = _pad2;
}
}
}