Files
BlenderSharp/BlendFile/DNA/FlipShaderFxData.cs
2025-02-19 17:07:50 +01:00

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(919, "FlipShaderFxData")]
public struct FlipShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(2, "int", "flipmode", "int", 4, false)]
public int flipmode;
[DNAFieldAttribute(3, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
public ShaderFxData_Runtime runtime;
public FlipShaderFxData() {
this.shaderfx = default;
this.flag = default;
this.flipmode = default;
this.runtime = default;
}
public FlipShaderFxData(ShaderFxData shaderfx, int flag, int flipmode, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.flag = flag;
this.flipmode = flipmode;
this.runtime = runtime;
}
}
}