Files
BlenderSharp/BlendFile/DNA/GP_Sculpt_Guide.cs
2025-02-19 17:07:50 +01:00

64 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(820, "GP_Sculpt_Guide")]
public class GP_Sculpt_Guide {
[DNAFieldAttribute(0, "char", "use_guide", "char", 1, false)]
public char use_guide;
[DNAFieldAttribute(1, "char", "use_snapping", "char", 1, false)]
public char use_snapping;
[DNAFieldAttribute(2, "char", "reference_point", "char", 1, false)]
public char reference_point;
[DNAFieldAttribute(3, "char", "type", "char", 1, false)]
public char type;
[DNAFieldAttribute(4, "char", "_pad2[4]", "System.Char[]", 4, false)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(5, "float", "angle", "float", 4, false)]
public float angle;
[DNAFieldAttribute(6, "float", "angle_snap", "float", 4, false)]
public float angle_snap;
[DNAFieldAttribute(7, "float", "spacing", "float", 4, false)]
public float spacing;
[DNAFieldAttribute(8, "float", "location[3]", "System.Single[]", 12, false)]
public float[] location = new System.Single[3];
[DNAFieldAttribute(9, "Object", "*reference_object", "Object", 4, true)]
public Object ptr_reference_object;
public GP_Sculpt_Guide() {
this.use_guide = default;
this.use_snapping = default;
this.reference_point = default;
this.type = default;
this._pad2 = default;
this.angle = default;
this.angle_snap = default;
this.spacing = default;
this.location = default;
this.ptr_reference_object = default;
}
public GP_Sculpt_Guide(char use_guide, char use_snapping, char reference_point, char type, char[] _pad2, float angle, float angle_snap, float spacing, float[] location, Object ptr_reference_object) {
this.use_guide = use_guide;
this.use_snapping = use_snapping;
this.reference_point = reference_point;
this.type = type;
this._pad2 = _pad2;
this.angle = angle;
this.angle_snap = angle_snap;
this.spacing = spacing;
this.location = location;
this.ptr_reference_object = ptr_reference_object;
}
}
}