Files
BlenderSharp/BlendFile/DNA/GreasePencilDashModifierData.cs
2025-02-19 17:07:50 +01:00

52 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(537, "GreasePencilDashModifierData")]
public class GreasePencilDashModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "GreasePencilDashModifierSegment", "*segments_array", "GreasePencilDashModifierSegment", 4, true)]
public GreasePencilDashModifierSegment ptr_segments_array;
[DNAFieldAttribute(3, "int", "segments_num", "int", 4, false)]
public int segments_num;
[DNAFieldAttribute(4, "int", "segment_active_index", "int", 4, false)]
public int segment_active_index;
[DNAFieldAttribute(5, "int", "dash_offset", "int", 4, false)]
public int dash_offset;
[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
public GreasePencilDashModifierData() {
this.modifier = default;
this.influence = default;
this.ptr_segments_array = default;
this.segments_num = default;
this.segment_active_index = default;
this.dash_offset = default;
this._pad = default;
}
public GreasePencilDashModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, GreasePencilDashModifierSegment ptr_segments_array, int segments_num, int segment_active_index, int dash_offset, char[] _pad) {
this.modifier = modifier;
this.influence = influence;
this.ptr_segments_array = ptr_segments_array;
this.segments_num = segments_num;
this.segment_active_index = segment_active_index;
this.dash_offset = dash_offset;
this._pad = _pad;
}
}
}