Files
BlenderSharp/BlendFile/DNA/LayerCollection.cs
2025-02-19 17:07:50 +01:00

64 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(343, "LayerCollection")]
public class LayerCollection {
[DNAFieldAttribute(0, "LayerCollection", "*next", "LayerCollection", 4, true)]
public LayerCollection ptr_next;
[DNAFieldAttribute(1, "LayerCollection", "*prev", "LayerCollection", 4, true)]
public LayerCollection ptr_prev;
[DNAFieldAttribute(2, "Collection", "*collection", "Collection", 4, true)]
public Collection ptr_collection;
[DNAFieldAttribute(3, "void", "*_pad1", "void", 4, true)]
public object ptr__pad1;
[DNAFieldAttribute(4, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(5, "short", "runtime_flag", "short", 2, false)]
public short runtime_flag;
[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(7, "ListBase", "layer_collections", "ListBase", 16, false)]
public ListBase layer_collections;
[DNAFieldAttribute(8, "short", "local_collections_bits", "short", 2, false)]
public short local_collections_bits;
[DNAFieldAttribute(9, "short", "_pad2[3]", "System.Int16[]", 6, false)]
public short[] _pad2 = new System.Int16[3];
public LayerCollection() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_collection = default;
this.ptr__pad1 = default;
this.flag = default;
this.runtime_flag = default;
this._pad = default;
this.layer_collections = default;
this.local_collections_bits = default;
this._pad2 = default;
}
public LayerCollection(LayerCollection ptr_next, LayerCollection ptr_prev, Collection ptr_collection, object ptr__pad1, short flag, short runtime_flag, char[] _pad, ListBase layer_collections, short local_collections_bits, short[] _pad2) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_collection = ptr_collection;
this.ptr__pad1 = ptr__pad1;
this.flag = flag;
this.runtime_flag = runtime_flag;
this._pad = _pad;
this.layer_collections = layer_collections;
this.local_collections_bits = local_collections_bits;
this._pad2 = _pad2;
}
}
}