Files
BlenderSharp/BlendFile/DNA/LayoutPanelState.cs
2025-02-19 17:07:50 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(849, "LayoutPanelState")]
public class LayoutPanelState {
[DNAFieldAttribute(0, "LayoutPanelState", "*next", "LayoutPanelState", 4, true)]
public LayoutPanelState ptr_next;
[DNAFieldAttribute(1, "LayoutPanelState", "*prev", "LayoutPanelState", 4, true)]
public LayoutPanelState ptr_prev;
[DNAFieldAttribute(2, "char", "*idname", "char", 4, true)]
public char ptr_idname;
[DNAFieldAttribute(3, "uchar", "flag", "uchar", 1, false)]
public byte flag;
[DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 7, false)]
public char[] _pad = new System.Char[7];
public LayoutPanelState() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_idname = default;
this.flag = default;
this._pad = default;
}
public LayoutPanelState(LayoutPanelState ptr_next, LayoutPanelState ptr_prev, char ptr_idname, byte flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_idname = ptr_idname;
this.flag = flag;
this._pad = _pad;
}
}
}