Files
BlenderSharp/BlendFile/DNA/LightProbe.cs
2025-02-19 17:07:50 +01:00

199 lines
8.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(352, "LightProbe")]
public class LightProbe {
[DNAFieldAttribute(0, "ID", "id", "ID", 208, false)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 4, true)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "char", "type", "char", 1, false)]
public char type;
[DNAFieldAttribute(3, "char", "flag", "char", 1, false)]
public char flag;
[DNAFieldAttribute(4, "char", "attenuation_type", "char", 1, false)]
public char attenuation_type;
[DNAFieldAttribute(5, "char", "parallax_type", "char", 1, false)]
public char parallax_type;
[DNAFieldAttribute(6, "char", "grid_flag", "char", 1, false)]
public char grid_flag;
[DNAFieldAttribute(7, "char", "_pad0[3]", "System.Char[]", 3, false)]
public char[] _pad0 = new System.Char[3];
[DNAFieldAttribute(8, "float", "distinf", "float", 4, false)]
public float distinf;
[DNAFieldAttribute(9, "float", "distpar", "float", 4, false)]
public float distpar;
[DNAFieldAttribute(10, "float", "falloff", "float", 4, false)]
public float falloff;
[DNAFieldAttribute(11, "float", "clipsta", "float", 4, false)]
public float clipsta;
[DNAFieldAttribute(12, "float", "clipend", "float", 4, false)]
public float clipend;
[DNAFieldAttribute(13, "float", "vis_bias", "float", 4, false)]
public float vis_bias;
[DNAFieldAttribute(14, "float", "vis_bleedbias", "float", 4, false)]
public float vis_bleedbias;
[DNAFieldAttribute(15, "float", "vis_blur", "float", 4, false)]
public float vis_blur;
[DNAFieldAttribute(16, "float", "intensity", "float", 4, false)]
public float intensity;
[DNAFieldAttribute(17, "int", "grid_resolution_x", "int", 4, false)]
public int grid_resolution_x;
[DNAFieldAttribute(18, "int", "grid_resolution_y", "int", 4, false)]
public int grid_resolution_y;
[DNAFieldAttribute(19, "int", "grid_resolution_z", "int", 4, false)]
public int grid_resolution_z;
[DNAFieldAttribute(20, "int", "grid_bake_samples", "int", 4, false)]
public int grid_bake_samples;
[DNAFieldAttribute(21, "float", "grid_surface_bias", "float", 4, false)]
public float grid_surface_bias;
[DNAFieldAttribute(22, "float", "grid_escape_bias", "float", 4, false)]
public float grid_escape_bias;
[DNAFieldAttribute(23, "float", "grid_normal_bias", "float", 4, false)]
public float grid_normal_bias;
[DNAFieldAttribute(24, "float", "grid_view_bias", "float", 4, false)]
public float grid_view_bias;
[DNAFieldAttribute(25, "float", "grid_facing_bias", "float", 4, false)]
public float grid_facing_bias;
[DNAFieldAttribute(26, "float", "grid_validity_threshold", "float", 4, false)]
public float grid_validity_threshold;
[DNAFieldAttribute(27, "float", "grid_dilation_threshold", "float", 4, false)]
public float grid_dilation_threshold;
[DNAFieldAttribute(28, "float", "grid_dilation_radius", "float", 4, false)]
public float grid_dilation_radius;
[DNAFieldAttribute(29, "float", "grid_clamp_direct", "float", 4, false)]
public float grid_clamp_direct;
[DNAFieldAttribute(30, "float", "grid_clamp_indirect", "float", 4, false)]
public float grid_clamp_indirect;
[DNAFieldAttribute(31, "int", "grid_surfel_density", "int", 4, false)]
public int grid_surfel_density;
[DNAFieldAttribute(32, "Collection", "*visibility_grp", "Collection", 4, true)]
public Collection ptr_visibility_grp;
[DNAFieldAttribute(33, "float", "data_display_size", "float", 4, false)]
public float data_display_size;
[DNAFieldAttribute(34, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
public LightProbe() {
this.id = default;
this.ptr_adt = default;
this.type = default;
this.flag = default;
this.attenuation_type = default;
this.parallax_type = default;
this.grid_flag = default;
this._pad0 = default;
this.distinf = default;
this.distpar = default;
this.falloff = default;
this.clipsta = default;
this.clipend = default;
this.vis_bias = default;
this.vis_bleedbias = default;
this.vis_blur = default;
this.intensity = default;
this.grid_resolution_x = default;
this.grid_resolution_y = default;
this.grid_resolution_z = default;
this.grid_bake_samples = default;
this.grid_surface_bias = default;
this.grid_escape_bias = default;
this.grid_normal_bias = default;
this.grid_view_bias = default;
this.grid_facing_bias = default;
this.grid_validity_threshold = default;
this.grid_dilation_threshold = default;
this.grid_dilation_radius = default;
this.grid_clamp_direct = default;
this.grid_clamp_indirect = default;
this.grid_surfel_density = default;
this.ptr_visibility_grp = default;
this.data_display_size = default;
this._pad1 = default;
}
public LightProbe(
ID id,
AnimData ptr_adt,
char type,
char flag,
char attenuation_type,
char parallax_type,
char grid_flag,
char[] _pad0,
float distinf,
float distpar,
float falloff,
float clipsta,
float clipend,
float vis_bias,
float vis_bleedbias,
float vis_blur,
float intensity,
int grid_resolution_x,
int grid_resolution_y,
int grid_resolution_z,
int grid_bake_samples,
float grid_surface_bias,
float grid_escape_bias,
float grid_normal_bias,
float grid_view_bias,
float grid_facing_bias,
float grid_validity_threshold,
float grid_dilation_threshold,
float grid_dilation_radius,
float grid_clamp_direct,
float grid_clamp_indirect,
int grid_surfel_density,
Collection ptr_visibility_grp,
float data_display_size,
char[] _pad1) {
this.id = id;
this.ptr_adt = ptr_adt;
this.type = type;
this.flag = flag;
this.attenuation_type = attenuation_type;
this.parallax_type = parallax_type;
this.grid_flag = grid_flag;
this._pad0 = _pad0;
this.distinf = distinf;
this.distpar = distpar;
this.falloff = falloff;
this.clipsta = clipsta;
this.clipend = clipend;
this.vis_bias = vis_bias;
this.vis_bleedbias = vis_bleedbias;
this.vis_blur = vis_blur;
this.intensity = intensity;
this.grid_resolution_x = grid_resolution_x;
this.grid_resolution_y = grid_resolution_y;
this.grid_resolution_z = grid_resolution_z;
this.grid_bake_samples = grid_bake_samples;
this.grid_surface_bias = grid_surface_bias;
this.grid_escape_bias = grid_escape_bias;
this.grid_normal_bias = grid_normal_bias;
this.grid_view_bias = grid_view_bias;
this.grid_facing_bias = grid_facing_bias;
this.grid_validity_threshold = grid_validity_threshold;
this.grid_dilation_threshold = grid_dilation_threshold;
this.grid_dilation_radius = grid_dilation_radius;
this.grid_clamp_direct = grid_clamp_direct;
this.grid_clamp_indirect = grid_clamp_indirect;
this.grid_surfel_density = grid_surfel_density;
this.ptr_visibility_grp = ptr_visibility_grp;
this.data_display_size = data_display_size;
this._pad1 = _pad1;
}
}
}