Files
BlenderSharp/BlendFile/DNA/LineStyleThicknessModifier_Calligraphy.cs
2025-02-19 17:07:50 +01:00

44 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(403, "LineStyleThicknessModifier_Calligraphy")]
public struct LineStyleThicknessModifier_Calligraphy {
[DNAFieldAttribute(0, "LineStyleModifier", "modifier", "LineStyleModifier", 96, false)]
public LineStyleModifier modifier;
[DNAFieldAttribute(1, "float", "min_thickness", "float", 4, false)]
public float min_thickness;
[DNAFieldAttribute(2, "float", "max_thickness", "float", 4, false)]
public float max_thickness;
[DNAFieldAttribute(3, "float", "orientation", "float", 4, false)]
public float orientation;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
public LineStyleThicknessModifier_Calligraphy() {
this.modifier = default;
this.min_thickness = default;
this.max_thickness = default;
this.orientation = default;
this._pad = default;
}
public LineStyleThicknessModifier_Calligraphy(LineStyleModifier modifier, float min_thickness, float max_thickness, float orientation, char[] _pad) {
this.modifier = modifier;
this.min_thickness = min_thickness;
this.max_thickness = max_thickness;
this.orientation = orientation;
this._pad = _pad;
}
}
}