Files
BlenderSharp/BlendFile/DNA/NodeDefocus.cs
2025-02-19 17:07:50 +01:00

72 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(623, "NodeDefocus")]
public struct NodeDefocus {
[DNAFieldAttribute(0, "char", "bktype", "char", 1, false)]
public char bktype;
[DNAFieldAttribute(1, "char", "_pad0", "char", 1, false)]
public char _pad0;
[DNAFieldAttribute(2, "char", "preview", "char", 1, false)]
public char preview;
[DNAFieldAttribute(3, "char", "gamco", "char", 1, false)]
public char gamco;
[DNAFieldAttribute(4, "short", "samples", "short", 2, false)]
public short samples;
[DNAFieldAttribute(5, "short", "no_zbuf", "short", 2, false)]
public short no_zbuf;
[DNAFieldAttribute(6, "float", "fstop", "float", 4, false)]
public float fstop;
[DNAFieldAttribute(7, "float", "maxblur", "float", 4, false)]
public float maxblur;
[DNAFieldAttribute(8, "float", "bthresh", "float", 4, false)]
public float bthresh;
[DNAFieldAttribute(9, "float", "scale", "float", 4, false)]
public float scale;
[DNAFieldAttribute(10, "float", "rotation", "float", 4, false)]
public float rotation;
[DNAFieldAttribute(11, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
public NodeDefocus() {
this.bktype = default;
this._pad0 = default;
this.preview = default;
this.gamco = default;
this.samples = default;
this.no_zbuf = default;
this.fstop = default;
this.maxblur = default;
this.bthresh = default;
this.scale = default;
this.rotation = default;
this._pad1 = default;
}
public NodeDefocus(char bktype, char _pad0, char preview, char gamco, short samples, short no_zbuf, float fstop, float maxblur, float bthresh, float scale, float rotation, char[] _pad1) {
this.bktype = bktype;
this._pad0 = _pad0;
this.preview = preview;
this.gamco = gamco;
this.samples = samples;
this.no_zbuf = no_zbuf;
this.fstop = fstop;
this.maxblur = maxblur;
this.bthresh = bthresh;
this.scale = scale;
this.rotation = rotation;
this._pad1 = _pad1;
}
}
}