Files
BlenderSharp/BlendFile/DNA/NodeGeometryForeachGeometryElementOutput.cs
2025-02-19 17:07:50 +01:00

48 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(744, "NodeGeometryForeachGeometryElementOutput")]
public struct NodeGeometryForeachGeometryElementOutput {
[DNAFieldAttribute(0, "NodeForeachGeometryElementInputItems", "input_items", "NodeForeachGeometryElementInputItems", 24, false)]
public NodeForeachGeometryElementInputItems input_items;
[DNAFieldAttribute(1, "NodeForeachGeometryElementMainItems", "main_items", "NodeForeachGeometryElementMainItems", 24, false)]
public NodeForeachGeometryElementMainItems main_items;
[DNAFieldAttribute(2, "NodeForeachGeometryElementGenerationItems", "generation_items", "NodeForeachGeometryElementGenerationItems", 24, false)]
public NodeForeachGeometryElementGenerationItems generation_items;
[DNAFieldAttribute(3, "int", "inspection_index", "int", 4, false)]
public int inspection_index;
[DNAFieldAttribute(4, "uchar", "domain", "uchar", 1, false)]
public byte domain;
[DNAFieldAttribute(5, "char", "_pad[3]", "System.Char[]", 3, false)]
public char[] _pad = new System.Char[3];
public NodeGeometryForeachGeometryElementOutput() {
this.input_items = default;
this.main_items = default;
this.generation_items = default;
this.inspection_index = default;
this.domain = default;
this._pad = default;
}
public NodeGeometryForeachGeometryElementOutput(NodeForeachGeometryElementInputItems input_items, NodeForeachGeometryElementMainItems main_items, NodeForeachGeometryElementGenerationItems generation_items, int inspection_index, byte domain, char[] _pad) {
this.input_items = input_items;
this.main_items = main_items;
this.generation_items = generation_items;
this.inspection_index = inspection_index;
this.domain = domain;
this._pad = _pad;
}
}
}