32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(653, "NodeShaderPrincipled")]
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public struct NodeShaderPrincipled {
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[DNAFieldAttribute(0, "char", "use_subsurface_auto_radius", "char", 1, false)]
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public char use_subsurface_auto_radius;
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[DNAFieldAttribute(1, "char", "_pad[3]", "System.Char[]", 3, false)]
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public char[] _pad = new System.Char[3];
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public NodeShaderPrincipled() {
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this.use_subsurface_auto_radius = default;
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this._pad = default;
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}
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public NodeShaderPrincipled(char use_subsurface_auto_radius, char[] _pad) {
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this.use_subsurface_auto_radius = use_subsurface_auto_radius;
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this._pad = _pad;
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}
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}
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}
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