Files
BlenderSharp/BlendFile/DNA/ParticleEditSettings.cs
2025-02-19 17:07:50 +01:00

84 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(811, "ParticleEditSettings")]
public class ParticleEditSettings {
[DNAFieldAttribute(0, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(1, "short", "totrekey", "short", 2, false)]
public short totrekey;
[DNAFieldAttribute(2, "short", "totaddkey", "short", 2, false)]
public short totaddkey;
[DNAFieldAttribute(3, "short", "brushtype", "short", 2, false)]
public short brushtype;
[DNAFieldAttribute(4, "ParticleBrushData", "brush[7]", "ParticleBrushData[]", 112, false)]
public ParticleBrushData[] brush = new ParticleBrushData[7];
[DNAFieldAttribute(5, "void", "*paintcursor", "void", 4, true)]
public object ptr_paintcursor;
[DNAFieldAttribute(6, "float", "emitterdist", "float", 4, false)]
public float emitterdist;
[DNAFieldAttribute(7, "char", "_pad0[4]", "System.Char[]", 4, false)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(8, "int", "selectmode", "int", 4, false)]
public int selectmode;
[DNAFieldAttribute(9, "int", "edittype", "int", 4, false)]
public int edittype;
[DNAFieldAttribute(10, "int", "draw_step", "int", 4, false)]
public int draw_step;
[DNAFieldAttribute(11, "int", "fade_frames", "int", 4, false)]
public int fade_frames;
[DNAFieldAttribute(12, "Scene", "*scene", "Scene", 4, true)]
public Scene ptr_scene;
[DNAFieldAttribute(13, "Object", "*object", "Object", 4, true)]
public Object ptr_object;
[DNAFieldAttribute(14, "Object", "*shape_object", "Object", 4, true)]
public Object ptr_shape_object;
public ParticleEditSettings() {
this.flag = default;
this.totrekey = default;
this.totaddkey = default;
this.brushtype = default;
this.brush = default;
this.ptr_paintcursor = default;
this.emitterdist = default;
this._pad0 = default;
this.selectmode = default;
this.edittype = default;
this.draw_step = default;
this.fade_frames = default;
this.ptr_scene = default;
this.ptr_object = default;
this.ptr_shape_object = default;
}
public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object ptr_paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene ptr_scene, Object ptr_object, Object ptr_shape_object) {
this.flag = flag;
this.totrekey = totrekey;
this.totaddkey = totaddkey;
this.brushtype = brushtype;
this.brush = brush;
this.ptr_paintcursor = ptr_paintcursor;
this.emitterdist = emitterdist;
this._pad0 = _pad0;
this.selectmode = selectmode;
this.edittype = edittype;
this.draw_step = draw_step;
this.fade_frames = fade_frames;
this.ptr_scene = ptr_scene;
this.ptr_object = ptr_object;
this.ptr_shape_object = ptr_shape_object;
}
}
}