Files
BlenderSharp/BlendFile/DNA/SceneRenderView.cs
2025-02-19 17:07:50 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(800, "SceneRenderView")]
public class SceneRenderView {
[DNAFieldAttribute(0, "SceneRenderView", "*next", "SceneRenderView", 4, true)]
public SceneRenderView ptr_next;
[DNAFieldAttribute(1, "SceneRenderView", "*prev", "SceneRenderView", 4, true)]
public SceneRenderView ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "char", "suffix[64]", "System.Char[]", 64, false)]
public char[] suffix = new System.Char[64];
[DNAFieldAttribute(4, "int", "viewflag", "int", 4, false)]
public int viewflag;
[DNAFieldAttribute(5, "char", "_pad2[4]", "System.Char[]", 4, false)]
public char[] _pad2 = new System.Char[4];
public SceneRenderView() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.suffix = default;
this.viewflag = default;
this._pad2 = default;
}
public SceneRenderView(SceneRenderView ptr_next, SceneRenderView ptr_prev, char[] name, char[] suffix, int viewflag, char[] _pad2) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.suffix = suffix;
this.viewflag = viewflag;
this._pad2 = _pad2;
}
}
}