72 lines
2.8 KiB
C#
72 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(488, "ScrewModifierData")]
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public class ScrewModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*ob_axis", "Object", 4, true)]
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public Object ptr_ob_axis;
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[DNAFieldAttribute(2, "int", "steps", "int", 4, false)]
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public int steps;
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[DNAFieldAttribute(3, "int", "render_steps", "int", 4, false)]
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public int render_steps;
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[DNAFieldAttribute(4, "int", "iter", "int", 4, false)]
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public int iter;
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[DNAFieldAttribute(5, "float", "screw_ofs", "float", 4, false)]
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public float screw_ofs;
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[DNAFieldAttribute(6, "float", "angle", "float", 4, false)]
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public float angle;
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[DNAFieldAttribute(7, "float", "merge_dist", "float", 4, false)]
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public float merge_dist;
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[DNAFieldAttribute(8, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(9, "char", "axis", "char", 1, false)]
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public char axis;
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[DNAFieldAttribute(10, "char", "_pad[5]", "System.Char[]", 5, false)]
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public char[] _pad = new System.Char[5];
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[DNAFieldAttribute(11, "void", "*_pad1", "void", 4, true)]
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public object ptr__pad1;
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public ScrewModifierData() {
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this.modifier = default;
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this.ptr_ob_axis = default;
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this.steps = default;
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this.render_steps = default;
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this.iter = default;
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this.screw_ofs = default;
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this.angle = default;
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this.merge_dist = default;
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this.flag = default;
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this.axis = default;
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this._pad = default;
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this.ptr__pad1 = default;
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}
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public ScrewModifierData(ModifierData modifier, Object ptr_ob_axis, int steps, int render_steps, int iter, float screw_ofs, float angle, float merge_dist, short flag, char axis, char[] _pad, object ptr__pad1) {
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this.modifier = modifier;
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this.ptr_ob_axis = ptr_ob_axis;
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this.steps = steps;
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this.render_steps = render_steps;
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this.iter = iter;
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this.screw_ofs = screw_ofs;
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this.angle = angle;
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this.merge_dist = merge_dist;
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this.flag = flag;
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this.axis = axis;
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this._pad = _pad;
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this.ptr__pad1 = ptr__pad1;
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}
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}
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}
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