44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(497, "SkinModifierData")]
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public struct SkinModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "float", "branch_smoothing", "float", 4, false)]
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public float branch_smoothing;
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[DNAFieldAttribute(2, "char", "flag", "char", 1, false)]
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public char flag;
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[DNAFieldAttribute(3, "char", "symmetry_axes", "char", 1, false)]
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public char symmetry_axes;
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[DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 2, false)]
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public char[] _pad = new System.Char[2];
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public SkinModifierData() {
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this.modifier = default;
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this.branch_smoothing = default;
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this.flag = default;
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this.symmetry_axes = default;
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this._pad = default;
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}
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public SkinModifierData(ModifierData modifier, float branch_smoothing, char flag, char symmetry_axes, char[] _pad) {
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this.modifier = modifier;
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this.branch_smoothing = branch_smoothing;
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this.flag = flag;
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this.symmetry_axes = symmetry_axes;
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this._pad = _pad;
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}
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}
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}
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