68 lines
2.8 KiB
C#
68 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(446, "SubsurfModifierData")]
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public class SubsurfModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "short", "subdivType", "short", 2, false)]
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public short subdivType;
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[DNAFieldAttribute(2, "short", "levels", "short", 2, false)]
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public short levels;
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[DNAFieldAttribute(3, "short", "renderLevels", "short", 2, false)]
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public short renderLevels;
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[DNAFieldAttribute(4, "short", "flags", "short", 2, false)]
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public short flags;
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[DNAFieldAttribute(5, "short", "uv_smooth", "short", 2, false)]
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public short uv_smooth;
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[DNAFieldAttribute(6, "short", "quality", "short", 2, false)]
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public short quality;
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[DNAFieldAttribute(7, "short", "boundary_smooth", "short", 2, false)]
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public short boundary_smooth;
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[DNAFieldAttribute(8, "char", "_pad[2]", "System.Char[]", 2, false)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(9, "void", "*emCache", "void", 4, true)]
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public object ptr_emCache;
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[DNAFieldAttribute(10, "void", "*mCache", "void", 4, true)]
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public object ptr_mCache;
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public SubsurfModifierData() {
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this.modifier = default;
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this.subdivType = default;
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this.levels = default;
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this.renderLevels = default;
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this.flags = default;
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this.uv_smooth = default;
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this.quality = default;
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this.boundary_smooth = default;
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this._pad = default;
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this.ptr_emCache = default;
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this.ptr_mCache = default;
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}
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public SubsurfModifierData(ModifierData modifier, short subdivType, short levels, short renderLevels, short flags, short uv_smooth, short quality, short boundary_smooth, char[] _pad, object ptr_emCache, object ptr_mCache) {
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this.modifier = modifier;
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this.subdivType = subdivType;
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this.levels = levels;
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this.renderLevels = renderLevels;
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this.flags = flags;
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this.uv_smooth = uv_smooth;
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this.quality = quality;
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this.boundary_smooth = boundary_smooth;
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this._pad = _pad;
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this.ptr_emCache = ptr_emCache;
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this.ptr_mCache = ptr_mCache;
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}
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}
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}
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