Files
BlenderSharp/BlendFile/DNA/SurfaceDeformModifierData.cs
2025-02-19 17:07:50 +01:00

84 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(512, "SurfaceDeformModifierData")]
public class SurfaceDeformModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Depsgraph", "*depsgraph", "Depsgraph", 4, true)]
public Depsgraph ptr_depsgraph;
[DNAFieldAttribute(2, "Object", "*target", "Object", 4, true)]
public Object ptr_target;
[DNAFieldAttribute(3, "SDefVert", "*verts", "SDefVert", 4, true)]
public SDefVert ptr_verts;
[DNAFieldAttribute(4, "void", "*_pad1", "void", 4, true)]
public object ptr__pad1;
[DNAFieldAttribute(5, "float", "falloff", "float", 4, false)]
public float falloff;
[DNAFieldAttribute(6, "int", "num_mesh_verts", "int", 4, false)]
public int num_mesh_verts;
[DNAFieldAttribute(7, "int", "numverts", "int", 4, false)]
public int numverts;
[DNAFieldAttribute(8, "int", "target_verts_num", "int", 4, false)]
public int target_verts_num;
[DNAFieldAttribute(9, "int", "numpoly", "int", 4, false)]
public int numpoly;
[DNAFieldAttribute(10, "int", "flags", "int", 4, false)]
public int flags;
[DNAFieldAttribute(11, "float", "mat[4][4]", "System.Single[,]", 64, false)]
public float[,] mat = new System.Single[4,4];
[DNAFieldAttribute(12, "float", "strength", "float", 4, false)]
public float strength;
[DNAFieldAttribute(13, "char", "defgrp_name[64]", "System.Char[]", 64, false)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(14, "int", "_pad2", "int", 4, false)]
public int _pad2;
public SurfaceDeformModifierData() {
this.modifier = default;
this.ptr_depsgraph = default;
this.ptr_target = default;
this.ptr_verts = default;
this.ptr__pad1 = default;
this.falloff = default;
this.num_mesh_verts = default;
this.numverts = default;
this.target_verts_num = default;
this.numpoly = default;
this.flags = default;
this.mat = default;
this.strength = default;
this.defgrp_name = default;
this._pad2 = default;
}
public SurfaceDeformModifierData(ModifierData modifier, Depsgraph ptr_depsgraph, Object ptr_target, SDefVert ptr_verts, object ptr__pad1, float falloff, int num_mesh_verts, int numverts, int target_verts_num, int numpoly, int flags, float[,] mat, float strength, char[] defgrp_name, int _pad2) {
this.modifier = modifier;
this.ptr_depsgraph = ptr_depsgraph;
this.ptr_target = ptr_target;
this.ptr_verts = ptr_verts;
this.ptr__pad1 = ptr__pad1;
this.falloff = falloff;
this.num_mesh_verts = num_mesh_verts;
this.numverts = numverts;
this.target_verts_num = target_verts_num;
this.numpoly = numpoly;
this.flags = flags;
this.mat = mat;
this.strength = strength;
this.defgrp_name = defgrp_name;
this._pad2 = _pad2;
}
}
}