119 lines
5.4 KiB
C#
119 lines
5.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(494, "WeightVGMixModifierData")]
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public class WeightVGMixModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", "defgrp_name_a[64]", "System.Char[]", 64, false)]
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public char[] defgrp_name_a = new System.Char[64];
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[DNAFieldAttribute(2, "char", "defgrp_name_b[64]", "System.Char[]", 64, false)]
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public char[] defgrp_name_b = new System.Char[64];
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[DNAFieldAttribute(3, "float", "default_weight_a", "float", 4, false)]
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public float default_weight_a;
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[DNAFieldAttribute(4, "float", "default_weight_b", "float", 4, false)]
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public float default_weight_b;
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[DNAFieldAttribute(5, "char", "mix_mode", "char", 1, false)]
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public char mix_mode;
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[DNAFieldAttribute(6, "char", "mix_set", "char", 1, false)]
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public char mix_set;
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[DNAFieldAttribute(7, "char", "_pad0[6]", "System.Char[]", 6, false)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(8, "float", "mask_constant", "float", 4, false)]
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public float mask_constant;
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[DNAFieldAttribute(9, "char", "mask_defgrp_name[64]", "System.Char[]", 64, false)]
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(10, "int", "mask_tex_use_channel", "int", 4, false)]
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public int mask_tex_use_channel;
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[DNAFieldAttribute(11, "Tex", "*mask_texture", "Tex", 4, true)]
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public Tex ptr_mask_texture;
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[DNAFieldAttribute(12, "Object", "*mask_tex_map_obj", "Object", 4, true)]
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public Object ptr_mask_tex_map_obj;
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[DNAFieldAttribute(13, "char", "mask_tex_map_bone[64]", "System.Char[]", 64, false)]
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public char[] mask_tex_map_bone = new System.Char[64];
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[DNAFieldAttribute(14, "int", "mask_tex_mapping", "int", 4, false)]
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public int mask_tex_mapping;
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[DNAFieldAttribute(15, "char", "mask_tex_uvlayer_name[68]", "System.Char[]", 68, false)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(16, "char", "_pad1[4]", "System.Char[]", 4, false)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(17, "char", "flag", "char", 1, false)]
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public char flag;
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[DNAFieldAttribute(18, "char", "_pad2[3]", "System.Char[]", 3, false)]
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public char[] _pad2 = new System.Char[3];
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public WeightVGMixModifierData() {
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this.modifier = default;
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this.defgrp_name_a = default;
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this.defgrp_name_b = default;
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this.default_weight_a = default;
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this.default_weight_b = default;
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this.mix_mode = default;
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this.mix_set = default;
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this._pad0 = default;
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this.mask_constant = default;
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this.mask_defgrp_name = default;
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this.mask_tex_use_channel = default;
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this.ptr_mask_texture = default;
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this.ptr_mask_tex_map_obj = default;
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this.mask_tex_map_bone = default;
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this.mask_tex_mapping = default;
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this.mask_tex_uvlayer_name = default;
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this._pad1 = default;
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this.flag = default;
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this._pad2 = default;
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}
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public WeightVGMixModifierData(
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ModifierData modifier,
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char[] defgrp_name_a,
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char[] defgrp_name_b,
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float default_weight_a,
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float default_weight_b,
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char mix_mode,
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char mix_set,
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char[] _pad0,
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float mask_constant,
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char[] mask_defgrp_name,
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int mask_tex_use_channel,
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Tex ptr_mask_texture,
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Object ptr_mask_tex_map_obj,
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char[] mask_tex_map_bone,
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int mask_tex_mapping,
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char[] mask_tex_uvlayer_name,
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char[] _pad1,
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char flag,
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char[] _pad2) {
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this.modifier = modifier;
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this.defgrp_name_a = defgrp_name_a;
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this.defgrp_name_b = defgrp_name_b;
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this.default_weight_a = default_weight_a;
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this.default_weight_b = default_weight_b;
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this.mix_mode = mix_mode;
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this.mix_set = mix_set;
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this._pad0 = _pad0;
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this.mask_constant = mask_constant;
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this.mask_defgrp_name = mask_defgrp_name;
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this.mask_tex_use_channel = mask_tex_use_channel;
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this.ptr_mask_texture = ptr_mask_texture;
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this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj;
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this.mask_tex_map_bone = mask_tex_map_bone;
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this.mask_tex_mapping = mask_tex_mapping;
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this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
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this._pad1 = _pad1;
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this.flag = flag;
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this._pad2 = _pad2;
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}
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}
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}
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