144 lines
6.2 KiB
C#
144 lines
6.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(106, "bArmature")]
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public class bArmature {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 4, true)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "ListBase", "bonebase", "ListBase", 16, false)]
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public ListBase bonebase;
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[DNAFieldAttribute(3, "GHash", "*bonehash", "GHash", 4, true)]
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public GHash ptr_bonehash;
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[DNAFieldAttribute(4, "void", "*_pad1", "void", 4, true)]
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public object ptr__pad1;
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[DNAFieldAttribute(5, "ListBase", "*edbo", "ListBase", 4, true)]
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public ListBase ptr_edbo;
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[DNAFieldAttribute(6, "Bone", "*act_bone", "Bone", 4, true)]
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public Bone ptr_act_bone;
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[DNAFieldAttribute(7, "EditBone", "*act_edbone", "EditBone", 4, true)]
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public EditBone ptr_act_edbone;
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[DNAFieldAttribute(8, "char", "needs_flush_to_id", "char", 1, false)]
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public char needs_flush_to_id;
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[DNAFieldAttribute(9, "char", "_pad0[3]", "System.Char[]", 3, false)]
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public char[] _pad0 = new System.Char[3];
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[DNAFieldAttribute(10, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(11, "int", "drawtype", "int", 4, false)]
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public int drawtype;
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[DNAFieldAttribute(12, "short", "deformflag", "short", 2, false)]
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public short deformflag;
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[DNAFieldAttribute(13, "short", "pathflag", "short", 2, false)]
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public short pathflag;
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[DNAFieldAttribute(14, "ListBase", "collections", "ListBase", 16, false)]
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public ListBase collections;
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[DNAFieldAttribute(15, "BoneCollection", "**collection_array", "BoneCollection", 4, true)]
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public BoneCollection ptr_ptr_collection_array;
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[DNAFieldAttribute(16, "int", "collection_array_num", "int", 4, false)]
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public int collection_array_num;
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[DNAFieldAttribute(17, "int", "collection_root_count", "int", 4, false)]
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public int collection_root_count;
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[DNAFieldAttribute(18, "char", "active_collection_name[64]", "System.Char[]", 64, false)]
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public char[] active_collection_name = new System.Char[64];
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[DNAFieldAttribute(19, "int", "layer_used", "int", 4, false)]
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public int layer_used;
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[DNAFieldAttribute(20, "int", "layer", "int", 4, false)]
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public int layer;
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[DNAFieldAttribute(21, "int", "layer_protected", "int", 4, false)]
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public int layer_protected;
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[DNAFieldAttribute(22, "float", "axes_position", "float", 4, false)]
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public float axes_position;
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[DNAFieldAttribute(23, "bArmature_Runtime", "runtime", "bArmature_Runtime", 16, false)]
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public bArmature_Runtime runtime;
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public bArmature() {
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this.id = default;
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this.ptr_adt = default;
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this.bonebase = default;
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this.ptr_bonehash = default;
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this.ptr__pad1 = default;
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this.ptr_edbo = default;
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this.ptr_act_bone = default;
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this.ptr_act_edbone = default;
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this.needs_flush_to_id = default;
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this._pad0 = default;
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this.flag = default;
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this.drawtype = default;
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this.deformflag = default;
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this.pathflag = default;
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this.collections = default;
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this.ptr_ptr_collection_array = default;
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this.collection_array_num = default;
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this.collection_root_count = default;
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this.active_collection_name = default;
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this.layer_used = default;
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this.layer = default;
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this.layer_protected = default;
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this.axes_position = default;
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this.runtime = default;
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}
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public bArmature(
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ID id,
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AnimData ptr_adt,
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ListBase bonebase,
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GHash ptr_bonehash,
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object ptr__pad1,
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ListBase ptr_edbo,
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Bone ptr_act_bone,
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EditBone ptr_act_edbone,
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char needs_flush_to_id,
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char[] _pad0,
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int flag,
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int drawtype,
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short deformflag,
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short pathflag,
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ListBase collections,
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BoneCollection ptr_ptr_collection_array,
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int collection_array_num,
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int collection_root_count,
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char[] active_collection_name,
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int layer_used,
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int layer,
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int layer_protected,
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float axes_position,
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bArmature_Runtime runtime) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.bonebase = bonebase;
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this.ptr_bonehash = ptr_bonehash;
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this.ptr__pad1 = ptr__pad1;
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this.ptr_edbo = ptr_edbo;
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this.ptr_act_bone = ptr_act_bone;
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this.ptr_act_edbone = ptr_act_edbone;
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this.needs_flush_to_id = needs_flush_to_id;
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this._pad0 = _pad0;
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this.flag = flag;
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this.drawtype = drawtype;
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this.deformflag = deformflag;
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this.pathflag = pathflag;
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this.collections = collections;
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this.ptr_ptr_collection_array = ptr_ptr_collection_array;
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this.collection_array_num = collection_array_num;
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this.collection_root_count = collection_root_count;
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this.active_collection_name = active_collection_name;
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this.layer_used = layer_used;
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this.layer = layer;
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this.layer_protected = layer_protected;
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this.axes_position = axes_position;
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this.runtime = runtime;
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}
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}
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}
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