Files
BlenderSharp/BlendFile/DNA/bGPDframe.cs
2025-02-19 17:07:50 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(265, "bGPDframe")]
public class bGPDframe {
[DNAFieldAttribute(0, "bGPDframe", "*next", "bGPDframe", 4, true)]
public bGPDframe ptr_next;
[DNAFieldAttribute(1, "bGPDframe", "*prev", "bGPDframe", 4, true)]
public bGPDframe ptr_prev;
[DNAFieldAttribute(2, "ListBase", "strokes", "ListBase", 16, false)]
public ListBase strokes;
[DNAFieldAttribute(3, "int", "framenum", "int", 4, false)]
public int framenum;
[DNAFieldAttribute(4, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(5, "short", "key_type", "short", 2, false)]
public short key_type;
[DNAFieldAttribute(6, "bGPDframe_Runtime", "runtime", "bGPDframe_Runtime", 16, false)]
public bGPDframe_Runtime runtime;
public bGPDframe() {
this.ptr_next = default;
this.ptr_prev = default;
this.strokes = default;
this.framenum = default;
this.flag = default;
this.key_type = default;
this.runtime = default;
}
public bGPDframe(bGPDframe ptr_next, bGPDframe ptr_prev, ListBase strokes, int framenum, short flag, short key_type, bGPDframe_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.strokes = strokes;
this.framenum = framenum;
this.flag = flag;
this.key_type = key_type;
this.runtime = runtime;
}
}
}