Files
BlenderSharp/BlendFile/DNA/bItasc.cs
2025-02-19 17:07:50 +01:00

72 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(61, "bItasc")]
public struct bItasc {
[DNAFieldAttribute(0, "int", "iksolver", "int", 4, false)]
public int iksolver;
[DNAFieldAttribute(1, "float", "precision", "float", 4, false)]
public float precision;
[DNAFieldAttribute(2, "short", "numiter", "short", 2, false)]
public short numiter;
[DNAFieldAttribute(3, "short", "numstep", "short", 2, false)]
public short numstep;
[DNAFieldAttribute(4, "float", "minstep", "float", 4, false)]
public float minstep;
[DNAFieldAttribute(5, "float", "maxstep", "float", 4, false)]
public float maxstep;
[DNAFieldAttribute(6, "short", "solver", "short", 2, false)]
public short solver;
[DNAFieldAttribute(7, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(8, "float", "feedback", "float", 4, false)]
public float feedback;
[DNAFieldAttribute(9, "float", "maxvel", "float", 4, false)]
public float maxvel;
[DNAFieldAttribute(10, "float", "dampmax", "float", 4, false)]
public float dampmax;
[DNAFieldAttribute(11, "float", "dampeps", "float", 4, false)]
public float dampeps;
public bItasc() {
this.iksolver = default;
this.precision = default;
this.numiter = default;
this.numstep = default;
this.minstep = default;
this.maxstep = default;
this.solver = default;
this.flag = default;
this.feedback = default;
this.maxvel = default;
this.dampmax = default;
this.dampeps = default;
}
public bItasc(int iksolver, float precision, short numiter, short numstep, float minstep, float maxstep, short solver, short flag, float feedback, float maxvel, float dampmax, float dampeps) {
this.iksolver = iksolver;
this.precision = precision;
this.numiter = numiter;
this.numstep = numstep;
this.minstep = minstep;
this.maxstep = maxstep;
this.solver = solver;
this.flag = flag;
this.feedback = feedback;
this.maxvel = maxvel;
this.dampmax = dampmax;
this.dampeps = dampeps;
}
}
}