Files
BlenderSharp/BlendFile/DNA/bMinMaxConstraint.cs
2025-02-19 17:07:50 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(185, "bMinMaxConstraint")]
public class bMinMaxConstraint {
[DNAFieldAttribute(0, "Object", "*tar", "Object", 4, true)]
public Object ptr_tar;
[DNAFieldAttribute(1, "int", "minmaxflag", "int", 4, false)]
public int minmaxflag;
[DNAFieldAttribute(2, "float", "offset", "float", 4, false)]
public float offset;
[DNAFieldAttribute(3, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(4, "char", "subtarget[64]", "System.Char[]", 64, false)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(5, "int", "_pad", "int", 4, false)]
public int _pad;
public bMinMaxConstraint() {
this.ptr_tar = default;
this.minmaxflag = default;
this.offset = default;
this.flag = default;
this.subtarget = default;
this._pad = default;
}
public bMinMaxConstraint(Object ptr_tar, int minmaxflag, float offset, int flag, char[] subtarget, int _pad) {
this.ptr_tar = ptr_tar;
this.minmaxflag = minmaxflag;
this.offset = offset;
this.flag = flag;
this.subtarget = subtarget;
this._pad = _pad;
}
}
}