Files
BlenderSharp/BlendFile/DNA/bNodeSocketValueMenu.cs
2025-02-19 17:07:50 +01:00

36 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(597, "bNodeSocketValueMenu")]
public class bNodeSocketValueMenu {
[DNAFieldAttribute(0, "int", "value", "int", 4, false)]
public int value;
[DNAFieldAttribute(1, "int", "runtime_flag", "int", 4, false)]
public int runtime_flag;
[DNAFieldAttribute(2, "RuntimeNodeEnumItemsHandle", "*enum_items", "RuntimeNodeEnumItemsHandle", 4, true)]
public RuntimeNodeEnumItemsHandle ptr_enum_items;
public bNodeSocketValueMenu() {
this.value = default;
this.runtime_flag = default;
this.ptr_enum_items = default;
}
public bNodeSocketValueMenu(int value, int runtime_flag, RuntimeNodeEnumItemsHandle ptr_enum_items) {
this.value = value;
this.runtime_flag = runtime_flag;
this.ptr_enum_items = ptr_enum_items;
}
}
}