Files
BlenderSharp/BlendFile/DNA/bNodeTreePath.cs
2025-02-19 17:07:50 +01:00

56 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(955, "bNodeTreePath")]
public class bNodeTreePath {
[DNAFieldAttribute(0, "bNodeTreePath", "*next", "bNodeTreePath", 4, true)]
public bNodeTreePath ptr_next;
[DNAFieldAttribute(1, "bNodeTreePath", "*prev", "bNodeTreePath", 4, true)]
public bNodeTreePath ptr_prev;
[DNAFieldAttribute(2, "bNodeTree", "*nodetree", "bNodeTree", 4, true)]
public bNodeTree ptr_nodetree;
[DNAFieldAttribute(3, "bNodeInstanceKey", "parent_key", "bNodeInstanceKey", 4, false)]
public bNodeInstanceKey parent_key;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "float", "view_center[2]", "System.Single[]", 8, false)]
public float[] view_center = new System.Single[2];
[DNAFieldAttribute(6, "char", "node_name[64]", "System.Char[]", 64, false)]
public char[] node_name = new System.Char[64];
[DNAFieldAttribute(7, "char", "display_name[64]", "System.Char[]", 64, false)]
public char[] display_name = new System.Char[64];
public bNodeTreePath() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_nodetree = default;
this.parent_key = default;
this._pad = default;
this.view_center = default;
this.node_name = default;
this.display_name = default;
}
public bNodeTreePath(bNodeTreePath ptr_next, bNodeTreePath ptr_prev, bNodeTree ptr_nodetree, bNodeInstanceKey parent_key, char[] _pad, float[] view_center, char[] node_name, char[] display_name) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_nodetree = ptr_nodetree;
this.parent_key = parent_key;
this._pad = _pad;
this.view_center = view_center;
this.node_name = node_name;
this.display_name = display_name;
}
}
}