Files
BlenderSharp/BlendFile/DNA/AudioData.cs
2025-01-22 17:40:14 +01:00

39 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public struct AudioData {
public int mixrate;
public float main;
public float speed_of_sound;
public float doppler_factor;
public int distance_model;
public short flag;
public char[] _pad = new System.Char[2];
public float volume;
public char[] _pad2 = new System.Char[4];
public AudioData(int mixrate, float main, float speed_of_sound, float doppler_factor, int distance_model, short flag, char[] _pad, float volume, char[] _pad2) {
this.mixrate = mixrate;
this.main = main;
this.speed_of_sound = speed_of_sound;
this.doppler_factor = doppler_factor;
this.distance_model = distance_model;
this.flag = flag;
this._pad = _pad;
this.volume = volume;
this._pad2 = _pad2;
}
}
}