Files
BlenderSharp/BlendFile/DNA/DisplaceModifierData.cs
2025-01-22 17:40:14 +01:00

51 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class DisplaceModifierData {
public ModifierData modifier;
public Tex ptr_texture;
public Object ptr_map_object;
public char[] map_bone = new System.Char[64];
public char[] uvlayer_name = new System.Char[68];
public char[] _pad1 = new System.Char[4];
public int uvlayer_tmp;
public int texmapping;
public float strength;
public int direction;
public char[] defgrp_name = new System.Char[64];
public float midlevel;
public int space;
public short flag;
public char[] _pad2 = new System.Char[6];
public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;
this.ptr_map_object = ptr_map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;
this.uvlayer_tmp = uvlayer_tmp;
this.texmapping = texmapping;
this.strength = strength;
this.direction = direction;
this.defgrp_name = defgrp_name;
this.midlevel = midlevel;
this.space = space;
this.flag = flag;
this._pad2 = _pad2;
}
}
}