49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class FileGlobal {
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public char[] subvstr = new System.Char[4];
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public short subversion;
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public short minversion;
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public short minsubversion;
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public char[] _pad = new System.Char[6];
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public bScreen ptr_curscreen;
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public Scene ptr_curscene;
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public ViewLayer ptr_cur_view_layer;
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public object ptr__pad1;
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public int fileflags;
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public int globalf;
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public uint64_t build_commit_timestamp;
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public char[] build_hash = new System.Char[16];
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public char[] filename = new System.Char[1024];
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public FileGlobal(char[] subvstr, short subversion, short minversion, short minsubversion, char[] _pad, bScreen ptr_curscreen, Scene ptr_curscene, ViewLayer ptr_cur_view_layer, object ptr__pad1, int fileflags, int globalf, uint64_t build_commit_timestamp, char[] build_hash, char[] filename) {
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this.subvstr = subvstr;
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this.subversion = subversion;
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this.minversion = minversion;
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this.minsubversion = minsubversion;
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this._pad = _pad;
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this.ptr_curscreen = ptr_curscreen;
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this.ptr_curscene = ptr_curscene;
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this.ptr_cur_view_layer = ptr_cur_view_layer;
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this.ptr__pad1 = ptr__pad1;
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this.fileflags = fileflags;
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this.globalf = globalf;
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this.build_commit_timestamp = build_commit_timestamp;
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this.build_hash = build_hash;
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this.filename = filename;
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}
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}
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}
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