47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class GreasePencilArrayModifierData {
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public ModifierData modifier;
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public GreasePencilModifierInfluenceData influence;
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public Object ptr_object;
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public int count;
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public int flag;
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public float[] offset = new System.Single[3];
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public float[] shift = new System.Single[3];
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public float[] rnd_offset = new System.Single[3];
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public float[] rnd_rot = new System.Single[3];
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public float[] rnd_scale = new System.Single[3];
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public char[] _pad = new System.Char[4];
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public int seed;
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public int mat_rpl;
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public GreasePencilArrayModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int mat_rpl) {
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this.modifier = modifier;
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this.influence = influence;
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this.ptr_object = ptr_object;
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this.count = count;
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this.flag = flag;
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this.offset = offset;
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this.shift = shift;
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this.rnd_offset = rnd_offset;
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this.rnd_rot = rnd_rot;
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this.rnd_scale = rnd_scale;
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this._pad = _pad;
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this.seed = seed;
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this.mat_rpl = mat_rpl;
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}
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}
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}
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