90 lines
3.0 KiB
C#
90 lines
3.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class MovieTrackingCamera {
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public object ptr_intrinsics;
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public short distortion_model;
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public char[] _pad = new System.Char[2];
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public float sensor_width;
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public float pixel_aspect;
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public float focal;
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public short units;
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public char[] _pad1 = new System.Char[2];
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public float[] principal_point = new System.Single[2];
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public float[] principal = new System.Single[2];
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public float k1;
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public float k2;
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public float k3;
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public float division_k1;
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public float division_k2;
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public float nuke_k1;
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public float nuke_k2;
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public float brown_k1;
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public float brown_k2;
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public float brown_k3;
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public float brown_k4;
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public float brown_p1;
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public float brown_p2;
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public MovieTrackingCamera(
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object ptr_intrinsics,
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short distortion_model,
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char[] _pad,
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float sensor_width,
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float pixel_aspect,
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float focal,
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short units,
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char[] _pad1,
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float[] principal_point,
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float[] principal,
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float k1,
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float k2,
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float k3,
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float division_k1,
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float division_k2,
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float nuke_k1,
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float nuke_k2,
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float brown_k1,
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float brown_k2,
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float brown_k3,
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float brown_k4,
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float brown_p1,
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float brown_p2) {
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this.ptr_intrinsics = ptr_intrinsics;
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this.distortion_model = distortion_model;
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this._pad = _pad;
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this.sensor_width = sensor_width;
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this.pixel_aspect = pixel_aspect;
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this.focal = focal;
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this.units = units;
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this._pad1 = _pad1;
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this.principal_point = principal_point;
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this.principal = principal;
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this.k1 = k1;
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this.k2 = k2;
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this.k3 = k3;
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this.division_k1 = division_k1;
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this.division_k2 = division_k2;
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this.nuke_k1 = nuke_k1;
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this.nuke_k2 = nuke_k2;
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this.brown_k1 = brown_k1;
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this.brown_k2 = brown_k2;
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this.brown_k3 = brown_k3;
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this.brown_k4 = brown_k4;
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this.brown_p1 = brown_p1;
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this.brown_p2 = brown_p2;
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}
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}
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}
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