Files
BlenderSharp/BlendFile/DNA/MovieTrackingTrack.cs
2025-01-22 17:40:14 +01:00

99 lines
3.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class MovieTrackingTrack {
public MovieTrackingTrack ptr_next;
public MovieTrackingTrack ptr_prev;
public char[] name = new System.Char[64];
public float[] pat_min = new System.Single[2];
public float[] pat_max = new System.Single[2];
public float[] search_min = new System.Single[2];
public float[] search_max = new System.Single[2];
public float[] offset = new System.Single[2];
public int markersnr;
public int _pad;
public MovieTrackingMarker ptr_markers;
public float[] bundle_pos = new System.Single[3];
public float error;
public int flag;
public int pat_flag;
public int search_flag;
public float[] color = new System.Single[3];
public short frames_limit;
public short margin;
public short pattern_match;
public short motion_model;
public int algorithm_flag;
public float minimum_correlation;
public bGPdata ptr_gpd;
public float weight;
public float weight_stab;
public MovieTrackingTrack(
MovieTrackingTrack ptr_next,
MovieTrackingTrack ptr_prev,
char[] name,
float[] pat_min,
float[] pat_max,
float[] search_min,
float[] search_max,
float[] offset,
int markersnr,
int _pad,
MovieTrackingMarker ptr_markers,
float[] bundle_pos,
float error,
int flag,
int pat_flag,
int search_flag,
float[] color,
short frames_limit,
short margin,
short pattern_match,
short motion_model,
int algorithm_flag,
float minimum_correlation,
bGPdata ptr_gpd,
float weight,
float weight_stab) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.pat_min = pat_min;
this.pat_max = pat_max;
this.search_min = search_min;
this.search_max = search_max;
this.offset = offset;
this.markersnr = markersnr;
this._pad = _pad;
this.ptr_markers = ptr_markers;
this.bundle_pos = bundle_pos;
this.error = error;
this.flag = flag;
this.pat_flag = pat_flag;
this.search_flag = search_flag;
this.color = color;
this.frames_limit = frames_limit;
this.margin = margin;
this.pattern_match = pattern_match;
this.motion_model = motion_model;
this.algorithm_flag = algorithm_flag;
this.minimum_correlation = minimum_correlation;
this.ptr_gpd = ptr_gpd;
this.weight = weight;
this.weight_stab = weight_stab;
}
}
}