33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using BlendFile.CompatTypes;
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
|
|
public struct NodeShaderMix {
|
|
public int8_t data_type;
|
|
public int8_t factor_mode;
|
|
public int8_t clamp_factor;
|
|
public int8_t clamp_result;
|
|
public int8_t blend_type;
|
|
public char[] _pad = new System.Char[3];
|
|
public NodeShaderMix(int8_t data_type, int8_t factor_mode, int8_t clamp_factor, int8_t clamp_result, int8_t blend_type, char[] _pad) {
|
|
this.data_type = data_type;
|
|
this.factor_mode = factor_mode;
|
|
this.clamp_factor = clamp_factor;
|
|
this.clamp_result = clamp_result;
|
|
this.blend_type = blend_type;
|
|
this._pad = _pad;
|
|
}
|
|
}
|
|
}
|