49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class ObHook {
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public ObHook ptr_next;
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public ObHook ptr_prev;
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public Object ptr_parent;
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public float[,] parentinv = new System.Single[4][4];
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public float[,] mat = new System.Single[4][4];
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public float[] cent = new System.Single[3];
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public float falloff;
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public char[] name = new System.Char[64];
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public int ptr_indexar;
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public int totindex;
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public int curindex;
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public short type;
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public short active;
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public float force;
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public ObHook(ObHook ptr_next, ObHook ptr_prev, Object ptr_parent, float[,] parentinv, float[,] mat, float[] cent, float falloff, char[] name, int ptr_indexar, int totindex, int curindex, short type, short active, float force) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_parent = ptr_parent;
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this.parentinv = parentinv;
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this.mat = mat;
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this.cent = cent;
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this.falloff = falloff;
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this.name = name;
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this.ptr_indexar = ptr_indexar;
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this.totindex = totindex;
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this.curindex = curindex;
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this.type = type;
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this.active = active;
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this.force = force;
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}
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}
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}
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